There’s an expression which has come to mind more and more for me lately. When you’re young you have the time but not the money; when you’re older you have the money but not the time. This applies to so many things in life, gaming included. When I was younger, I missed out on a lot of games simply because I couldn’t afford them. Whilst disappointing, it made a lot of sense. Also, it wasn’t difficult to acquire games by *ahem* other means. Not that I would advocate that (specially not now). If my younger self could see the number of games I’ve bought and not got around to playing though…
I find myself buying fewer and fewer “epic” games simply because I won’t have the time to enjoy them. Work, family and life in general are all more important (to varying degrees…screw work!) meaning that hobbies have to give way. Regardless, it is still disappointing to intend to play a game but never get around to it. So here are 5 games from last year that I had every intention of playing, but probably never will. Oh, and Overwatch isn’t here…
Rules are different this time! Obviously these have to be games I haven’t played that were released last year. I’ve not included games from last year that I’ve bought and not started yet, as I probably will play them. Onwards!
Final Fantasy XV
I’ll start with the big one. I dearly wanted to play this. It looked gorgeous, had a fun tone, unusual mechanics for the series and a huge world to explore with meaningful content. Monsters! Swords! Magic! Kick-ass sports car! Silly hair! Everything I could want in a Final Fantasy game. Even an indecipherable story (probably).
But the size of it moved it further and further down my wish list. That ever present issue of time ate away at my desire to finally pick it up. Even seeing how much reviewers and other bloggers loved it wasn’t enough to save it from the slide. It’s still on my wish list, so maybe some day.
Super Mario Maker (3DS)
I don’t own a Wii U, so Mario Maker was off the table, but the idea of near limitless Mario levels was quite appealing! Whilst I’m not the most creative of people, seeing and playing the levels other people would make sounded great to me. So when I heard that there was a 3DS version on the way, I was certainly interested.
Then it turned out the feature set was going to be severely limited by comparison. You couldn’t access all the levels you could imagine, only the ones that were “featured”. Levels could be exchanged via street pass, but browsing through the tens of thousands (or more?) of levels that people had created and picking out one that looked and sounded interesting was part of the appeal to me. Maybe it will get patched in some day, but with the Switch being released, I doubt it.
The Turing Test
I may, may still play this one. A sci-fi puzzle game with a (supposedly) interesting mystery story certainly sounded appealing! An interesting twist on the “weapon” as a puzzle solving device (a la Portal and it various imitators) along with inventive challenges made this something I was very interested in. In fact, Vahrkalla made a very convincing argument for playing it, and I still very much want to give it a go.
This one came along a few weeks after I’d played a few other first person puzzle games in the form of Pneuma and The Talos Principle, so the idea of another one put it to the back of my mind for a long time. Some day I may well be in the mood to give this a try, but as it stands it’ll just have to wait its turn.
BlazBlue: Central Fiction
I like fighting games. A lot. I am terrible at fighting games. Whilst I can pick up mechanics well enough, I struggle to put them into action during an actual match. This is even more of a problem in anime style fighting games most often associated with Arc System Works due to them being so insanely fast. But they’re so gorgeous! And the action is so fluid! Varied characters and bizarre attacks! Things like Guilty Gear, Chaos Code, and BlazBlue really appeal to me. Mostly for single player though.
The thing with BlazBlue: Central Fiction is that it came out about 6 months after I’d picked up Continuum Shift, the previous installment. More fool me (perhaps) for not waiting for the newer version, but seeing as I was playing mostly offline, having the most up to date version wasn’t a huge concern. Having said that, I would have liked to have seen the online community before everyone switched back to playing as Noel and using her silly endless combos. Like I do.
Salt & Sanctuary
I was put onto this one because I love Dark Souls far more than is healthy. Salt & Sanctuary was sold to me as a 2D Dark Souls, and if you watch it in action it’s pretty clear why. Every action needs to be planned out to avoid silly mistakes and a resulting death. The grimy art style is also reminiscent of its inspiration’s medieval world. I should have picked this one up straight away by all rights.
I feel that at the time I was a little burnt out on super challenging games. Since then, Nioh has come along and rekindled my love for those sort of games, but at the time I needed a break from them. With that in mind, now may be the time to look into giving this one a go.
Some honourable mentions as always. Hitman didn’t interest me during its development, nor upon its initial release. But since then I hear all sorts of stories about hits gone wrong, elusive targets and bizarre successes. I regret not giving it a go when it came out. The Bunker was a really interesting one, being a throwback to the “interactive movies” of days gone by. I like a good horror, but I feel this one may be more suited to a Let’s Play for me. I loved the Attack on Titan anime, so the game was something I really liked the look of. I got the feeling it may get repetitive quickly though, so I passed it by. This one’s also still on my wish list though, so maybe someday I’ll pick it up on the cheap.
How about you? Are there any recent releases you regret missing out on at the time? Let me know! I hope I’m not alone on these ones…