Return of The XCOM War Logs – Part 1

It’s been over a year since our last campaign against the alien beasts of XCOM 2. So that means it’s about time I sent my friends back into the breach to take on the menace once more. This time, to give a bit of variety, I’m going to run an XCOM: Enemy Within campaign rather than the War of the Chosen from the previous efforts. As before, there’s no save-scumming, and death means death! Let’s get on with the show!

XCOM Enemy Unknown
Lots of fancy technology you’ve got there.

Our story begins, as all good stories do, with an alien invasion force crashing into Earth, resulting in the activation of XCOM. We will be heading into any areas that the alien threat seeks to take control of, take them down, and co-opt their technology to take the fight to them!

We’re initially sent to Europe to investigate reports of aliens in a local graveyard. It seems that some ETs have taken a liking to the recently deceased, but with such a small force they clearly didn’t expect any resistance. Myself, Kerry, Stuart, and Rod made short work of the four sectoids involved. Kerry was promoted to Sniper, I became an Assault soldier, whilst Stuart turned out to be a Heavy weapons expert. Rod spent most of the battle hanging back and didn’t get much out of it, but he did become quite adept at taking cover behind gravestones! A sign of things to come perhaps?

Up next, an abduction attempt in Argentina! Rod leads Josh, Heather, and Pax into the fray thanks to his prior experience. Pax made short work of the first few aliens encountered, forcing them into retreat whilst we pressed forward. Rod pushes ahead whilst Pax provides covering fire but finds himself hit. He shakes it off and manages to take down on threat before tending to his wounds. Heather takes the opportunity to flank our opponents and provides enough distraction for Josh to take them out. We keep up the pressure, pushing our foes into a building site, before taking out the last of them. We find a canister of mysterious liquid which we’ve named Meld. Not sure what it’s good for, but there’s no way we’re leaving any alien material behind. As a result of this, Josh has become a support soldier, Pax is promoted to Assault, and Rod gains the role of Heavy along with a trip to the hospital.

XCOM Enemy Unknown
Rod puts down an alien.

Things seem to be going well for us. But what’s that on our scanner? A UFO?! Best go and shoot the crap out of it! Once our interceptor has shot it down, Heather, Eugene, Pax and myself go to investigate. It doesn’t take long for Eugene to stumble across some survivors who quickly take aim at Heather, leaving her badly wounded. Our team take cover in a diner. Although I try to take the threats down, Heather decides that she’s had enough of this shit, and destroys both threats with a well-placed grenade. Stuart makes a note to not get on her bad side. Having found some more Meld, Eugene comes across another set of survivors hiding out in a big metal structure – the UFO! Pulling a very low percentage shot out of the bag, he takes down one of them, only to trigger a new enemy that seems to be made out of crystals or something. Naming this creature an Outsider, I rush forward to shotgun it in the face but take a few hits from a hidden Sectoid causing me to panic. No long-term harm was done though, as Eugene presses forward and lands another unlikely snapshot to take out the last survivor. Now, how do we get this wreck home? Eugene is promoted to Assault (and is awarded the Urban Combat Medal), whilst Heather becomes a Support soldier.

XCOM Enemy Unknown
Heather left quite a mess there.

To round out the day’s action, Kerry, JoshEmma S, and Eugene head for a holiday to France. By holiday, I of course mean alien abduction location. Emma S comes across a group of four sectoids doing what they do best, and triggers an encounter. This wouldn’t be so bad if it weren’t for Eugene doing what he does best and setting off another group of enemies. Six Sectoids at once could be tricky. As Eugene takes down an enemy, Josh presses forward and throws a smoke grenade to provide both Eugene and Kerry with some much-needed cover. Eugene and Emma S still takes some hits, but it provides enough protection to allow him, Kerry, and Emma S to take out the bulk of the opposition thanks to some sweet sniping headshots and some well-placed grenades. The final alien leaves itself quite exposed, allowing the squad to put the finishing touch to a mission filled with impressive teamwork. Good job all! Emma S is promoted to Sniper.

XCOM Enemy Unknown
Josh sends out a smoke grenade to protect Eugene and Kerry.

It’s early days, and we’ve only bee on four missions, but things seem to be moving along nicely. No-one dies, which is probably the best thing I can say so far. Who knows what will happen next time though…

Current team

Kerry C – Sniper

Rob C (me) – Assault

Heather D – Support

Josh P – Support

Stuart D – Heavy

Rod J – Heavy

Pax G – Assault

Emma S – Sniper

Eugene V – Assault

Dave L

Tim P

Paul C


17 thoughts on “Return of The XCOM War Logs – Part 1

  1. Awesome man…

    I’ve been thinking about blogging a War of the Chosen run myself. I’ve never completed it as I HAVE to play Ironman mode and I want to play on a harder difficulty level than I completed XCOM2 on.Its just a shame it gets really laggy on the PS4 :/

    Good luck commander!

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      1. Superb post man!

        What I like about XCOM Enemy Within is how I become more attached to the game thanks to its MEC suits and Gene modifications. I also like War of the Chosen. It simply boast a hoard of new systems, adding more variety. Your post reminded me of my good ol’ XCOM gaming days. I will definitely check out your other XCOM posts.

        Liked by 1 person

      2. Thank you. I’m a much bigger fan of the MEC suits over the Gene mods. They’re much more interesting and Male the characters completely different rather than just adding a few buffs.

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  2. Haha… I never got round to Enemy Within. I was pretty gutted they didn’t release it as an addon to be honest rather than a full game (I already had XCOM).

    Did you play the originals on PC all those years ago?

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    1. Enemy Within was an add-on on the PC. At least I thought it was anyway. And yes! I played the hell out of UFO and Terror from the Deep. I was less fond of Apocalypse but Interceptor was pretty fun if you like space sims. How about yourself?

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      1. Ah.. Again I had XCOM on PS4. Pretty sure they rereleased Enemy Within as a full game so I skipped it 🙈

        Same here… I loved UFO and TFTD. I think the new ones have done a great job of replicating the feeling of the originals and streamlining the gameplay without losing too much depth. Didn’t play Apocalypse – it seemed to just be moving away from what made the games so good.

        I did like the way the aliens would move remotely though in the originals (rather than waiting for you to discover their ‘group’).

        Anyway.. Great games! 😊

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      2. Apocalypse was alright but played completely differently. Even if you switched it to turn based it still felt off. Still, I liked that they were willing to try something new.

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      1. Playing this again after XCOM 2: WOTC feels a lot easier. Enemies feel like they’re causing less damage and I have fewer plates to spin. Still, I’m sure it’s only a matter of time…

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