Superflight and the Death of Scoreboards

Damn Superflight is enjoyable.  It’s something like an endless runner, apart from instead of running, you’re diving through randomly generated sets of mountains and cliffs, scoring points for getting close to walls and rushing through dangerously small tunnels.  The closer you get to the walls, the higher the score!  Perhaps you’ll come across a portal … More Superflight and the Death of Scoreboards

Dr. Hardgame Or: How I Learned to Stop Worrying and Love the Guide.

Who here has heard of Philosopher’s Quest (or Brand X as it’s sometimes known) on the BBC Micro?  It’s a 1979 text adventure and it’s apparently hard as hell.  It’s from an era in which some games came with a little “hints and tips” booklet that you could open to give you some guidance (The … More Dr. Hardgame Or: How I Learned to Stop Worrying and Love the Guide.