Marvel vs. Capcom: Infinite

In which content is removed because mega-corporations act like babies.

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One of my favourite Dreamcast games was Marvel vs. Capcom 2.  Tons of characters in a 3 or 3 fight to the finish, with fists, claws, lasers, and cactus men flying across the screen.  With over 50 team members to choose from, there were a huge number of possible combinations to play with, especially when you consider that each character had 3 different assist modes to choose from.  I was even pretty good at it!  At least I thought I was because I only played against the computer and friends.  Once I played the HD remake on Xbox 360 I got utterly destroyed online.  Still!  It was a fun package with a whole lot of content.

Presented for your consideration: Marvel vs. Capcom: Infinite.  This is the latest entry in a series known, in its more recent entries, for 3-on-3 fights with a large roster of combatants.  In the interest of taking the series forward, there are now fewer fighters and 2-on-2 battles that no longer have character assists.  Less is more as they say.  Whoever they are.

Marvel vs Capcom Infinite
The roaster looks reasonable in size, but when you compare it to previous entries then it seems a little sparse.

This mostly comes down to Disney and Fox throwing their toys out of the pram.  Fox don’t want to share the licences they own and so Disney won’t include any characters from those licenses to avoid giving them “free advertising”.  So you won’t find any X-Men at all.  Nor Fantastic 4.  Spiderman manages to show up at least.  But this business spat means that the roster is a fair bit smaller than you may expect for a game in this series.  30 is still a reasonable number (36 once the inevitable DLC crops up, more on that later though), but coming from over 50, down to 36 (48 with DLC) then down the 30 is quite the decline.  I suspect the recuction from 3-on-3 to 2-on-2 is due to this smaller roster.

Marvel vs Capcom
My daughter likes playing as Firebrand for some reason. We’re banned from playing as Nemesis because he’s a bit too scary.

The story is that Ultron and Sigma from Marvel and Mega Man have teamed up to merge the different universes for EVIL REASONS that become apparent throughout the plot.  The campaign is standard comic book affair, with various simple plot twists and nice (mostly) well-voiced cutscenes featuring popular characters from both companies.  I enjoyed this aspect but did find I was spending a lot more time watching than fighting.  A very annoying aspect of the cutscenes though, was that you could clearly see which characters were designed for future DLC.  Black Panther, Sigma (one of the main antagonists no less), and Monster Hunter all appear fully animated and voiced in cutscnes but are not playable.  Want to play as them?  Get ready to open your wallet.  Strikes me as Capcom having crappy DLC practices once again, with characters being ready but held back behind a time/pay wall.  Suppose I should be happy that they aren’t day one DLC at least.

Marvel Vs Capcom Infinite
My Mega Man X jumping over my wife’s Gamora, shortly before she ruined me in this fight.

The important part of the game though, is the fighting.  And it sure is “alright I suppose”!  This is a series known for fast combos and plenty of juggling, but I felt that all the attacks I was making lacked impact.  Everything felt too light and floaty and lacked just a tiny bit of precision.  I’m not fighting game expert, but I think I may have been spoiled by Street Fighter V and Injustice 2 having weight behind their attacks alongside the very responsive controls.  This feels weak by comparison.  Still, landing a solid combo into a juggle, then switching in your partner to carry it on can be very satisfying.  You can also select and infinity stone to alter your gameplay.  The reality stone fires an energy blast whilst the soul stone steals a little of your opponents life.  They don’t feel overpowered as they take a split seond to activate so aren’t easy to spam with.  You can also charge them up to use and Infinity Storm that will grant you short term powerful bonuses, such as holding your opponent in place or allowing you and your partner to fight at the same time.

Marvel vs Capcom Infinite
You do get the occasional clipping oddity (Firebrand’s arm passong through Dante’s leg here) but the game moves so quickly you’re unlikely to spot it.

The game is very easy to get started with. You can pull off an impressive looking combo just by hitting the same button a few times.  This ease of access is great and allows even the most inexperienced player pull off some cool looking moves.  I found myself feeling not fully in control of my character because of this from time to time (more my problem than the games!) but it’s nice to have that feature.  Super/Ultra/Hyper/Whatever they call them now clso have an easy activation by simply pressing two buttons at once.  I’m not sure if there is a downside to activating them this way, but again I’m glad that there are ways for newer players to get involved.  In fact I’ve had more than a few games of this against my 4-year-old, and she can pull off some good looking moves with no tutorial whatsoever.  She managed to figure out how to do throws long before I did.

There is a tutorial available, although it’s a little bare-bones.  It allows you to learn a few basics but doesn’t really teach you the depth of the game.  There was also the odity that the game teaches you how to air dash before it teaches you to jump.  The mission mode is more useful for this as it trains you on each character’s abilities and combos.  The training menu can either show you the name of the move or the command for it, not both for some reason.

Marvel vs. Capcom Infinite.
The effects look pretty great when everything kicks off.

And that’s the thing with this game all over.  It could have done with another month or two of polishing.  Tutorials in the wrong order, features that aren’t fully thought out, arcade mode being hidden in a sub menu rather than being one of the first things you see.  This should be an excellent fighter (as previous entries had been) but it feels a little under done.  I get the feeling that I’m not the only person that feels this way too, as I have yet to have an online matchmaking fight in spite of many attempts to find one with a number of different settings.  Is the community for this already dead?  Maybe it’s just the Xbox One version that’s unpopular.  Either way, this is quite a crucial point, as if there is little to no online community, this game will likely not last too long.

Marvel vs Capcom Infinite.
There’s still an emphasis on air based combos. Wouldn’t expect any less from the series to be honest.

Visually the game looks good.  All the characters stand out well and have their own animations and moves that fit their game/comic personality.  There are multiple colours to unlock through playing the arcade mode (as is fairly standard) to give each character a few different looks.  Everything runs very smoothly from what I’ve noticed too, so top marks there.  The sound is pretty good too.  The various attacks and projectiles sound powerful (although the game doesn’t make them appear as such) and the music is good and fits the stages nicely.  The voice work is mostly good.  The man voicing Tony Stark is doing his best (and succeeding) to sound just like Robert Downey Jr. and Captain Marvel sounds great.  Morrigan just sounds a bit silly though, and Ghost Rider’s voice is quite muffled at times making him hard to understand.  A little hit and miss.

Marvel vs Capcom Infinite
I wasn’t a fan of Rocket. Found him very hard to use due to his speed and small size.

Marvel vs. Capcom: Infinite was developed and published by Capcom.  I played the game on Xbox One and would recommend it in part.  There’s a good (although short) story mode and the fighting is fairly entertaining, but I just don’t think this will hold my attention all that long.  The lack of content and online community is a concern when there are more feature rich fighters available elsewhere.  Maybe this will be the last of the series.  I certainly hope it isn’t, but when you look at how content rich some of its competitors are then I think there may be a little cause for concern.

I’m Rob, and here’s what I’ve been playing – 08/10/17

I’ve been playing games mostly.

One of my all time favourite games is Baldur’s Gate II.  I played an unbelievable amount of it over the years after it released.  And whilst I tried a number of other games set in the same world, even made with the same engine, I couldn’t find anything that hit me in the same way.  With recently releases like Tyranny and Pillars of Eternity bringing back those classic CRPGs, I decided to give one of them a try (and a thank you to my wife for buying it for me).

Baldur's Gate 2
I haven’t played the Enhanced Edition, but any enhancement on perfection can only be a good thing.

So Torment: Tides of Numenera turned out to be pretty damn great.  The main plot and side stories were engaging, the characters were varied and interesting, and the gameplay allowed you to deal with situations in a lot of different ways.  Pity about the bugs and the occasional difficulty spikes.  Still, there was a world full of different (and often very creative) things to discover and I enjoyed my time there.

Torment
Torment is pretty great. I haven’t played the original so I don’t know how it ties in.

My wife bought me Nier: Automata for my birthday.  This is a game I’ve been wanting to play since release and now I might finally get around to it.  Pretty much anything made by Platinum grabs my interest by the simple virtue of my having never played a game made by them that I didn’t immediately adore.  Metal Gear Rising anyone?  I’ll get onto this one pretty soon I think.

Nier Automata
I’ve been very keen to give this one a try. Platinum tend to make very good character action games and I’ve yet to play one that’s disappointed me.

Another birthday present I received that I’m very keen to try is Pandemic: Reign of Cthulhu.  Our family would play Pandemic a lot, so any opportunity to play more of it is welcome.  I had heard of this one but didn’t know anything about it.  Having read the instructions, I’m quite excited to give it a try as this feels like more than a simple reskin.  The game plays in mostly the same way but with some significant twists, such as Old Ones rising and altering the game’s rules in place of epidemics.  Plus the board looks gorgeous which certainly helps.

 

Cthulhu
Fear great Cthulhu! And my carpet.

I picked up Marvel Vs. Capcom Infinite at the weekend ago on a whim.  I enjoy playing Street Fighter V with my daughter and figured something with Marvel characters in might be fun.  We’ve enjoyed playing it together (although I regret playing as Dormamu at one point as he seemed to scare her a bit), but I haven’t touched the story mode yet.  Personally I find the gameplay a little too…floaty?  I don’t think that’s the right word.  But I feel like none of the attacks really have any impact.  I do enjoy fighting games, in spite of being terrible at them, but this one’s moment to moment action hasn’t grabbed me as well as I’d hoped.

Thanos
Still don’t want to get into a fist fight with this chap.

My new PC finally arrived, ready to take on some games that need a GPU more powerful than a cheese sandwich.  I’ve yet to really try anything particularly taxing on it, but I didn pick up the XCOM 2 expansion and I’m keen to give it a play.  Any opportunity to hop back into that game is one I happily take.

XCOM 2 Faceless
Hopefully my new computer will be able to run this at more than 30 FPS

Oh, and I downloaded and played Final Fantasy: All the Bravest.  But more on that another time…

So what about you?  Have you started up anything new and/or fun recently?  Something freshly released?  Or maybe back to the backlog or a classic that you’re returning to?  Let me know!

Gears of War 4 – When did chainsawing monsters become so tedious?

Gears for fears.

I have fond memories of Gears of War.  I remember finishing the first one on Insane with a friend from university online after a monumental tussle with Raam.  I remember playing Horde mode with my now wife.  I even enjoyed Judgement for its score attack elements (don’t hate me).  I didn’t think I’d get to the point that the game’s admittedly rock solid mechanics would become tiresome.  That’s not to say it doesn’t try anything new, it just doesn’t do enough to make it seem fresh again.  It might be time to hang up my Lancer.

Gears of War 4 New Group
Our new heroes: Del, Oscar, Kait (at the back) and JD. They’re quite likable, but rest assured that old faces will turn up as the game goes on.

It’s not that the game is bad, it’s just that it does very little new.  When the original game was released, its cover based shooter mechanics nigh-on revolutionised third person shooters.  Whilst this wasn’t the inventor of a lot of its mechanics, Gears of War had it polished to a mirror sheen.  What I like to call the Blizzard effect.  The series continued, introducing new mechanics and modes, and polishing off a reasonable story and tying up the loose ends.  Judgement came along and acted as a prequel, and whilst less popular, it did some things differently.  Now though, we have a game that is the definition of more of the same.  That’s not always a bad thing, but by now it has become a repetitive thing.

Gears of War 4 Locust Swarm
Oh hey! It’s the Locust again!

It starts off fairly promising, with a dash through a “Wind Flare” that sends chunks of scenery flying around, followed by a number of gun fights with robotic enemies.  This is a nice change from previous games.  Bright colours, new opponents and using the Fabricator (a device that lets you create weapons and defenses) to defend yourself and your allies.  But before long we settle back into the old routine.  The Locust turn up (now called the Swarm rather than the Horde), the dark environments return, and we return to cover based shooting that we’ve had for 4 games now.  Most of the game is spent following leads to rescue a character, and the story is pretty uninteresting until a pretty nice twist right at the end which sets up for the inevitable sequel.

Gears of War 4 Graphics
It looks even more gorgeous and detailed than ever.

There are a couple of sections that alter the game for a short while.  The Wind Flares force you to consider your aim more carefully based on wind speed and direction.  And the motorbike chase is rather exciting.  The final scene in the game attempts to change the game’s mechanics too (although it doesn’t really change the gameplay all that much, it does feel exciting).  There are also a couple of new enemies that can change how you approach certain battles by forcing you to keep moving or rescue kidnapped allies.  In spite of all of this though, you’ll probably still end up hiding behind walls with a Lancer and Gnasher.  That might be enough for some people, but I think I was hoping for a reinvention of the franchise on a new system.  If you’re looking for more Gears of War, then this will probably do just fine for your cravings.  At this point though, I worry that it’s becoming a bit Call of Duty, the same game but throwing in a new gimmick to hide that fact.

Gears of War 4 Motorbike chase against plane.
The bike section is a nice change of pace, but you’ll be back to the same action before long.

Horde mode is back and still enjoyable.  The Fabricator that allows you to construct and place defences where you wish alters your strategy somewhat and I’ve enjoyed playing it in splitscreen.  The multiplayer is as good as ever, looking great running at 60FPS.  The new game modes aren’t anything new as most have been seen elsewhere, but the 5 on 5 action is still solid.  It’s a perfectly fine game, it’s just the same perfectly fine game you played years ago, but a bit prettier!

Gears of War 4 Choice
As in previous games, there is an occasional choice of route in which the team splits up and you cover your allies. You can see a Wind Flares in the background.

Gears of War 4 was developed by The Coalition and published by Microsoft.  I played the game on Xbox One and I don’t know how to recommend this!  If Gears of War is something you dearly need more of, then this might be for you.  If not, then there are plenty of other third person shooters out there.  I for one felt disappointed, maybe I was hoping for something more, maybe I’m bored of the series now.  Maybe I’m just too old to enjoy this series as much as I used to!  Either way, I think I may be done with the series for now.

I’m Rob, and Here’s What I’ve Been Playing – 10/09/17

I’m struggling to get motivated to write up individual games that I have finished in the last few weeks, so instead here’s a quick look at what I’ve been playing this week!

Memes
Gotta have memes. Does this count as memes?

Year Walk – iOS 

Year Walk
Year Walk (2013)

This was on sale for £1 a couple of weeks ago and I’ve been intending to try it for a while due to it’s interesting art style and supposedly creepy atmosphere. I’ve racked up a whole 20 minutes so far and would consider it a modernised point and click adventure. It makes good use of touch controls but I feel mechanics are under explained. I had no idea I could spin a dolls head around to make it dance to give me a clue. Standard point and click moon logic.

Year Walk
I don’t know what this is!

I’m going to persevere with this one though. I like the atmosphere, and the sound is excellent. I’m sure there’s a story too but it’s quite unclear right now. I can always pop open a guide to get an idea of what to do next if I’m stuck too. Not bad so far!

Destiny – Xbox One

Destiny
Destiny (2014)

Yep, the first one.  Not that new fangled fancy one with all the graphics and whatnot.  A friend of mine happened to have a spare disc of the base game and gave it to me which I’m very grateful for.  So far I’ve reached level 16 as a Warlock.  It was fairly easy to start with but some of the Strikes can get rather overwhelming with the sheer volume of enemies.

Destiny
A promo shot, yes. But a pretty one nonetheless.

I’m enjoying it all the same.  The combat is pretty satisfying for the most part and the ever increasing power of item drops is as addictive as ever.  The bosses are a bit bullet spongy for my liking, taking far longer to put down than I’d like, but I’m having fun with it for now!

Redout – Xbox One

Redout
Redout: Lightspeed Edition (2017)

Big thanks to B3 for providing me with the review code for this one (keep an eye out there for the review popping up).  I reviewed this last week and found it to be ludicrously fast.  It’s somewhat like Wipeout and other anti-gravity racers, but with the speed turned up to infinity.

Redout
This is the fastest racing game I’ve played bar none. Still a really fun time though!

In addition to the speed, it’s also insanely hard.  I reached Class 3 (of 4) before finding it a little too hard to finish races anywhere above last due to my feeble old man reactions not being up to snuff.  Thankfully the quick restart times meant I could plug away at it for a while without sitting around on a loading screen.  It’s incredibly polished but some might consider it to be (cliché alert!) the Dark Souls of anti-grav racers.

Spaceballs
Yep. There was no way I was missing an opportunity to include this.

Elder Sign – PC

Elder Sign: omens
Elder Sign: Omens (2011)

It may surprise you to learn that I like board games rather a lot.  The difficulty is sometimes getting a group together to play, but also the setup and tear down times (Marvel Legendary is great fun but now takes about 20 minutes to set up thanks to all the expansions).  For this reason, I like that digital versions of great board games are available.  Elder Sign: Omens is based on the board game of the (almost) same name and involves dice rolls being assigned to events to earn the titular elder signs with the goal of preventing ancient gods of Lovecraft’s stories from devouring the world!

Elder Sign: Omens
A lot of the game is spent here, deciding on your current characters move before chucking those dice!

As a digital version, it sticks to the board game rather well, with plenty of different challenges and characters to choose from.  BUT.  Where is the multiplayer?!  Yes, I suppose you could play it locally by hot seating, but there is no online whatsoever.  Considering you could play and finish a game of this in around 20 minutes, an online co-op mode would fit right in.  Throw in a chat box and you have a pretty complete system.  I have no idea why this would be omitted.  Still, it’s fun to play here and there as it is.

So how about you?  What are you playing?  Anything good?  Something terrible?  Let me know below, and happy gaming!

 

Games with Gold for September 2017

This months Games with Gold have just cropped up! Whilst they are (mostly) pretty good, I’m disappointed to already own most of them. If only I’d waited!

Foresaw Motorsport 5 – A pretty good game even by today’s standards, but very limited in terms of cars compared to more recent outings. Would rather a more recent racer be included.

Oxenfree – I loved this game when it came out. Still do now! It’s a narrative driven walking simulator of sorts. There are consequences for your conversation choices leading to a number of different endings. It’s about 4 hours long (which is great for me) and the characters are what make the experience worthwhile.

Hydro Thunder Hurricane – This is the one I haven’t played. Jet ski racing I suppose! Might be good, might be awful.

Battlefield 3 – I’m sure I don’t need to go into this. Lots of military shooty bang bangs. The campaign was reasonably fun and the multiplayer still holds up fairly well. I imagine this release will see an increase in he online player base.

What do you reckon to this month’s offerings? 

Slime Rancher – What am I actually meant to do?

Ever dreamed of owning a farm and collecting slime? No, me neither.

I think I might be missing the point of Slime Rancher.  I find myself dropped onto a planet with a vacuum and a fenced off area.  I’m told to vacuum up slimes and put them into the pen, feed them, and collect their poop for money.  Yes.  Poop money.  To what end I don’t know.  I can explore the world and collect more slimes to put in more pens to collect more poop.  Perhaps there are exciting things to find in the world, but after a couple of hours of hoovering up crap (figuratively and literally) I have no interest in finding out.

Slime Rancher
Get used to seeing this path. you’ll be using it an awful lot.
Starting at your ranch, you venture out to find slimes and other items to hoover up and take back to turn into money.  Money can be used to build or improve pens, build other structures, upgrade your equipment, and unlock new areas of the world.  Various logs can be found detail the adventures of the rancher who came before you, but those I found were fairly uninteresting.

Slime Rancher
The slimes are (mostly) pretty cut and there are a good variety of different ones. Their behaviours are mostly quite similar though.
Some slimes are aggressive unless you feed them the food they like (which can be found lying around or grown at the ranch), but most are benign and can be walked around with no problem.  During my explorations I came across some treasure boxes that I couldn’t open, and doors that required “slime keys”.  What are slime keys and how are they acquired?  No idea, it was never explained.  I eventually found out after going back and forth to a giant slime over and over again, but that was more luck and persistence than any signposting.  I don’t have a problem with discovery in gameplay, but I believe some direction is necessary in most games.  In many games I don’t mind looking up information online to find out more about optimum builds and finding secret items (the Souls games are a great example of this) but I simply didn’t care enough to want to find out more.  I didn’t know why I should care about what I was doing, so I didn’t bother.

Slime Rancher
Eventually I figured out how to get a slime key and was presented with a slightly different environment which was terribly exciting.
Mechanically the game works well enough, with your vacuum sucking up items of value (although sucking up the item you want can be a pain as it pulls in anything in front of it) and spitting them out where you want them.  The problem here is that your vacuum can only hold 4 different items (at first, I don’t know if this changes later on) meaning you’re constantly backtracking to the ranch to offload your stuff.  The game descended into me running forward a bit, collecting things then heading back, then going a little further and returning.  Continue ad nauseum.  The jetpack upgrade makes traversal through some areas quick if you don’t want to faff about but it doesn’t remove the issue.  There’s a day and night cycle too, with nights being more dangerous meaning hanging around the ranch (or sleeping until morning) becomes necessary.

Slime Rancher
There’s a day-night cycle. Certain slimes are more likely to come out at night.
I can’t fault the graphics or sound a great deal at least.  Visually it looks lovely.  All the slimes I found were adorable, with all of them being distinct.  The world looked lovely with plenty of variety in environments (shame I couldn’t find a reason to want to explore them).  The sounds are nice too and very in keeping with the game as a whole.

Slime Rancher
What’s behind this slime door? A better question is can I be bothered to faff about getting a key to find out?
I get the feeling that this just isn’t the sort of game for me.  If it weren’t for the fact that this was a free Games with Gold game on Xbox then I probably wouldn’t have touched it.  If you’re someone who is very much into the “make your own fun” sort of games then this could provide a bit of entertainment, but it didn’t for me.

Slime Rancher
I looks like it’s begging to be explored, but all I found was more of the same in a different environment.
Slime Rancher was developed and published by Monomi Park.  I played the game on Xbox One and wouldn’t recommend it.  Time is as valuable as money for me these days, and this sucked up a couple of hours that I won’t be getting back.  If you’re in the market for a cute farming style game then this might provide some fun, but I was bored after a couple of hours.

Resident Evil 7 – It’s Res Jim, but not as we know it!

Zombies and stuff.

No spoilers here!  Read with confidence!

But it’s not Resident Evil!  It’s in first person!  It’s not about zombies!  Where’s Umbrella?  etc.  I know, I’m a couple of months late to the party, but I’m glad I finally turned up because this is the most Resident Evil Resident Evil since Resident Evil.  Yes, that was a real sentence that I wrote.  This is the latest game in the venerated series, and whilst its perspective may be different when compared to most of the games in the series, this is without a doubt a Resident Evil game.  The atmosphere, environment and puzzles call back to the classic and tries to shake off the bad taste left by the more recent entries (I’m looking at you 6!)  You’re running around a mansion and it’s grounds, fighting monsters whilst conserving ammo and searching for keys to bizarre locks.  That’s pretty Resident Evil if you ask me.

Resident Evil 7
The initial walk to the home is similar in style to the opening of a lot of first person horror games. Very pretty to look at but with an edge of foreboding.

You are Ethan, a man who’s wife, Mia, disappeared 3 years ago.  Ethan receives a video message from Mia hinting at her whereabouts and he sets off to find her in a mysterious old manor house on a plantation in the middle of nowhere.  If you’ve played the demos released during the (well put together) marketing campaign, you’ll recognise some of the early locations you travel through before you gain access to the house proper.  Before long you find yourself stalked by the seemingly psychotic members of the family that live there and the “molded” – black slime monsters that grow from the walls and ceiling and seek to pull your limbs off.

Resident Evil 7
At times like these it’s always good to see a friendly face.

You means of defence are severely limited at first, with a knife and handgun being pretty much all you have for a while, along with some healing items that have some interesting properties.  Other weapons can be collected along the way, expanding your defensive options and giving the occasional nod to previous games in the series (particularly the first entry).  Most of the combat is against the molded and tends to be rather slow paced and methodical as you try to keep them a safe distance whilst you chip away, minimising you use of ammunition (or maybe running away from them altogether).  In this regard, the game is very much like the first Resident Evil, with resource conservation and avoiding conflict being essential early on.  The family also stalk the corridors, ready to pursue and attack you if spotted.  They can be fended off for a time, but only if you’re willing to spend your resources to do so; better to avoid them or make a heart-pounding escape through the corridors in most cases.

Resident Evil 7
The now iconic dinner scene that has been all over the promotional material. I would expect VR to be especially effective here.

Boss encounters are great exclamation marks to the growing tension in each area with each one becoming more grotesque.  Compared to being swarmed by regular enemies though, they tend not to be all that challenging.  The only exception was the first proper boss (the second one you confront), and that’s more due to the control scheme not being all that suited to the combat style you end up forced into.  Most bosses requite plenty of ammo and a good few healing items (at least they did for me) and good inventory organisation helps in ensuring you have what you need at any point in time.  Whilst not entirely challenging, they are entertaining and varied with the exception of the final battle which was big in scale but small on interaction.  It was a little disappointing when compared to some of the other encounters.

Resident Evil 7
The shotgun is a bit of a pain to get early in the game, but it a god send if you do.

The only other thing I found really irritating was something that also annoyed me about The Evil Within: traps.  Whilst only in the game occasionally and not as obnoxious, I find tripwire based traps and exploding item boxes an annoyance rather than an increase in challenge.  They make sense being there in the context of the character who places them, but that doesn’t make them any more fun to trip over.  I understand that this is meant to be a slow game (the controls make that obvious fairly early on), but the exploding item boxes are especially aggravating.

Resident Evil 7
I spent about 80% of the game with blood smears on the screen as I never wanted to use my healing items.

I have not sampled the VR mode of this (hey, I’m not made of money) so I can’t really comment on its implementation.  It’s fairly clear when playing where the VR is meant to have its greatest impact though.  There are a number of times involving characters and items being right in front of your character and I imagine it would be quite effective when wearing a headset.  Playing on a TV is fine though, and those moments don’t stand out unless you’re looking for them.  The visuals on the whole are excellent throughout and I noticed very little that wasn’t extremely well polished.

Resident Evil 7
More VR fodder.

Most importantly though, Resident Evil 7 is fun to play.  It’s not terrifying by any stretch, but the atmosphere works very well and creates an unsettling feeling throughout.  It doesn’t rely on jump-scares but gives a feeling of unease through vulnerability and a lack of preparedness for what may come walking around the next corner.  I loved that sense of threat , and found the level of challenge spot on when playing on normal.  I’m not going near any higher difficulty though.

Resident Evil 7
There’s DEFINITELY nothing bad behind that door.

Resident Evil 7 was developed and published by Capcom (using an excellent in house engine I should add).  I played the games on Xbox One and would recommend it to anyone who likes the classic games in the series or someone looking for a solid, well made horror game.  Now here’s hoping Capcom can capitalise and rescue the series long term!