A visual novel, point and click game inspired by FTL? Well that certainly sounds different. … More How To Build A Planet – Indie End
Not so long ago, I talked about how looking at guides for games is absolutely fine. I even included Dara O’Briain’s remarks on video games being the only form of media that denies you access to more of it unless you prove you’re good enough. I mentioned how there really should be ways for anyone … More 5 Bosses That Gave Me a Serious Kicking – Bullied by big bosses.
I’m pretty confident that Japan does this to troll English speaking audiences. They get the development team together and name, grab an English dictionary and pick out 5 to 8 random words and tell us that’s the English title for the game. Let’s break down that title shall we? So we’re in Tokyo, during twilight … More Tokyo Twilight Ghost Hunters Daybreak Special Gigs – That’s one hell of a title.
Who here has heard of Philosopher’s Quest (or Brand X as it’s sometimes known) on the BBC Micro? It’s a 1979 text adventure and it’s apparently hard as hell. It’s from an era in which some games came with a little “hints and tips” booklet that you could open to give you some guidance (The … More Dr. Hardgame Or: How I Learned to Stop Worrying and Love the Guide.